(a) In this subtitle the following words have the meanings indicated. (b) "Center" means the National Center for School Mental Health at the University of Maryland School of Medicine. (c) "Guide" means the youth-centric technology and social media resource guide. (d) (1) "Youth-centric technology" means products, platforms, and software that is designed for use by children or that is frequently used by children. (2) "Youth-centric technology" includes: (i) Social media platforms; (ii) Online games; (iii) Artificial intelligence products; (iv) Nonalgorithm-driven virtual communication platforms; (v) E-commerce platforms; (vi) Smart phones; (vii) Laptops; and (viii) Any other product, service, or device an individual can use to communicate with other individuals through the Internet.
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