Maryland Code § CR-13-1503

Section CR-13-1503
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(a) Before an organization conducts a gaming event under this subtitle, the
organization shall obtain a license from the sheriff.
(b) The following organizations may obtain a license to conduct a gaming
event:
(1) a bona fide religious group that has conducted religious services
at a fixed location in the county for at least 3 years before applying for a license;
(2) a State-chartered organization authorized by a nationally
chartered veterans organization;
(3) a tax-supported volunteer fire company; or
(4) a nonprofit organization that intends to raise money for an
exclusively charitable, athletic, or educational purpose which is specifically described
in the application for a license.
(c) An application for a license shall contain a certification by a principal
officer of the organization that states:
(1) the scheduled time and place of the gaming event and the date of
any raffle drawing;
(2) that the licensed activities will be managed and conducted solely
and personally by the regular members of the organization without the assistance of
gaming professionals;
(3) that all money prizes offered will comply with the limits listed in
this subtitle;

(4) that the organization, by one of its principal officers, shall, within
15 days after the last day named in the application for conducting the licensed
activities, file a report under penalties of perjury containing the information required
by § 13-1509 of this subtitle; and
(5) if the organization is a nonprofit organization that intends to
raise money for an exclusively charitable, athletic, or educational purpose, a specific
description of the purpose.
(d) The sheriff shall charge the following license fees:
(1) $5 for a bingo license;
(2) $10 for a paddle wheel license;
(3) $10 for a raffle license;
(4) $10 for a 50/50 license; and
(5) $15 for a members-only instant bingo license.
(e) An activity for which a license is issued under this subtitle must be
conducted and managed solely and personally by regular members of the
organization:
(1) who do not regularly conduct gaming activities for any other
organization; and
(2) without the assistance of gaming professionals.

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